Evolving DRM and the future for gamers explained. For many gamers the value of a video game lies beyond the graphics, glitz, and polish of the gameplay itself. Sure, the game content itself is the primary reason to buy a game – and it should be. But what if you’re not really buying the game?…
More Than Just Quarters: Why Your Local Retro Arcade Needs Your Support The roar of the crowd, the flicker of the CRT monitor, the satisfying click of buttons – there’s a magic to the retro arcade that simply can’t be replicated. But in a world increasingly dominated by mobile gaming and online experiences, these nostalgic…
Some of my earliest memories in life involve setting in the floor in front of my family’s television set with my trusty Commodore 64 breadbox setting in my lap, typing in programs listed in Compute!’s Gazette magazine. This computer had belonged to my older brother John who had just gotten a PC clone and handed…
Fresh New Games for Classic Hardware Juan J. Martinez is an independent video game developer with a focus on making new games for retro systems. His website usebox.net boasts an impressive diverse portfolio of 35 video games created for the Amstrad CPC, Commodore 64, DOS, MSX, PC, Web, and ZX Spectrum systems. He is a…
When compiling content for the first reboot issue of Compute!’s Gazette, I knew one of the things that I wanted to feature was newly developed video games for our beloved classic hardware. I also wanted to feature nostalgic advertisements similar to how big box games used to be advertised in magazines: Full pages of glorious…